#Systems
3 articles — newest first.
- 8 min read
Zero-copy scene caches with memmap2: instant loads, no RSS bloat
Use memory-mapped files to load massive scene assets instantly and safely without duplicating data in heap and page cache. Concrete Rust patterns inside.
- 7 min read
Shrink streamerOS Rust binaries: opt=z, fat LTO, panic=abort
A practical, measured look at how opt-level=z, fat LTO, and panic=abort shrink Rust binaries for production systems like streamerOS—and the trade-offs.
- 8 min read
Rust arena allocation to keep streamerOS under 152 MB for 12h
Practical, code-first arena allocation patterns in Rust that kept our live-streaming OS under 152 MB RAM for 12-hour broadcasts with zero leaks.