#Concurrency
2 articles — newest first.
- 7 min read
Rust structured concurrency: cap media decoders w/ tokio JoinSet
Use tokio JoinSet and semaphores to bound parallel media decoders, enforce backpressure, and build cancellation-safe ffmpeg workers with structured concurrency.
- 7 min read
Crossbeam SPSC ring buffers for 60 FPS Rust audio meters
Build a zero-allocation, lock-free SPSC ring buffer with crossbeam to stream audio metering data to a 60 FPS UI in Rust without contention.